So my point was, my MO2 was broken and it didn't install any mods nor did it show the "so to speak "installed" mods" in the DATA inside a launcher, But FOMM instead did work and did show the installed mods in DATA in the Launcher of the game. And also you don't have to use NVSE inside MO2 or FOMM to play the game, you can use the launcher in Steam and it still works perfectly fine. I know how MO2 works and i've used it in the past quite a lot but installing TTW broke MO2 completely for me which is why i had to reinstall TTW 6 times because i didn't know it was MO2 breaking the mod for me, and what i meant by the launcher was that when you install TTW, and you launch the game from steam it opens your launcher before you can play, and in that launcher if you opened DATA it would only show the base game stuff, and not stuff you had in MO2, however with FOMM you could see everything in the DATA because FOMM is working correctly for me but like i said MO2 isnt. You need to completely scrap any other old and broken mod managers like FOMM, NMM, or using the Fallout Launcher (which was never a good idea.) DISABLED, AS IN THE RED CIRCLE INSTEAD OF A GREEN TICK. TO MAKE THIS CLEAR I MEAN DISABLED IN THE 'MODS' TAB. But I think it helped to manually go back through and activate the mods you want in the load order save it to a txt file close NMM open it again and load the load order back from the saved txt. All your saves and ini files can also be managed within MO2. Whenever I open the Nexus mod manager for Fallout 4, like 90 of my mods work, but every time, the SAME mods are automatically disabled. But it seems that NMM update 0.61.22 solved it. After you get the mods you want active within MO2 and correctly ordered in MO2 you will have to launch the game through FalloutNV.exe using the run button within MO2. Nothing is altered in the games data folder. 4) Youll also need a mod order tool (I reccomend LOOT (which is meant to be used with NMM)). That UI mod will likely need NVSE and perhaps MCM. MO2 shows what mods you have installed, which are activated, which esp/esm's are active, and allows you to adjust load order within the manager itself. 3) Some mods need NVSE to work, then you have to run the game using the NVSE. you have to create this file), launching the game via the launcher (fallout4launcher) and selecting any of the presets, will create the 2 important ini files. You shouldn't be using the launcher for anything period. you need to re-create the ini files, that is Fallout4.ini, Fallout4Prefs.ini, and Fallout4Custom.ini (fallout 4 custom is your own ini that cannot get overwritten. As to getting it to work in MO2, which is recommended over FOMM, what I did was:Īs you said here you are looking for the mods in the launchers data list.
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